LOOT Metadata Syntax

Contents

  1. Introduction
  2. Metadata File Contents
  3. Data Structures
    1. Tag Data Structure
    2. File Data Structure
    3. Message Data Structure
    4. Location Data Structure
    5. Dirty Info Data Structure
    6. Plugin Data Structure
  4. Condition Strings
    1. Functions
    2. The Negator & Junctors
    3. Order Of Evaluation
  5. Language Codes
  6. Version History
  7. License

Introduction

The metadata syntax is what LOOT's masterlists and userlists are written in. If you know YAML, good news: the syntax is essentially just YAML 1.2. If you don't know YAML, then its Wikipedia page is a good introduction. All you really need to know is:

An important point that is more specific to how LOOT uses YAML:

Some properties of file paths as used by LOOT:

In this document, where a value's type is given as X list, this is equivalent to a YAML sequence of values which are of the data type X. Where a value's type is given as X set, this is equivalent to a YAML sequence of unique values which are of the data type X. Uniqueness is determined using the equality criteria for that data type. All the non-standard data types that LOOT's metadata syntax uses have their equality criteria defined later in this document.

Metadata File Contents

The root of a metadata file is a key-value map. LOOT will recognise the following keys, none of which are required:

Key NameValue TypeNotes
bash_tagsstring listA list of Bash Tags that are supported by the masterlist's game. These Bash Tags are used to provide autocomplete suggestions in LOOT's metadata editor.
globalsmessage listA list of message data structures for messages that are displayed independently of any plugin.
pluginsplugin list and plugin setThe plugin data structures that hold all the plugin metadata within the file. It is a mixture of a list and a set because no non-regex plugin value may be equal to any other non-regex plugin value, but there may be any number of equal regex plugin values, and non-regex plugin values may be equal to regex plugin values.

If multiple plugin values match a single plugin, their metadata is merged in the order the values are listed, and as defined later in this document.

Other keys may also be present, but are not processed by LOOT. The message and plugin data structures are detailed in the next section.

An example metadata file:

bash_tags:
  - 'C.Climate'
  - 'Relev'
globals:
  - type: say
    content: 'You are using the latest version of LOOT.'
    condition: 'version("LOOT", "0.5.0.0", ==)'
plugins:
  - name: 'Armamentarium.esm'
    tag:
      - Relev
  - name: 'ArmamentariumFran.esm'
    tag:
      - Relev
  - name: 'Beautiful People 2ch-Ed.esm'
    tag:
      - Eyes
      - Graphics
      - Hair
      - R.Relations

Data Structures

LOOT expects metadata to be laid out using a certain set of data structures, described in this section.

Tag Data Structure

LOOT metadata files can contain suggestions for the addition or removal of Bash Tags, and this is the structure used for them. It has two forms: a key-value map and a scalar string.

Map Form

All values in the map are strings.

Key NameRequiredNotes
nameA Bash Tag, preceded by a minus sign if it is suggested for removal.
conditionA condition string that is evaluated to determine whether this Bash Tag should be suggested: if it evaluates to true, the Tag is suggested, otherwise it is ignored. See Condition Strings for details.

Scalar Form

tag

where tag is equivalent to the value of the name key in the map form.

Equality

Two tag data structures are equal if the lowercased values of their name keys are identical.

Examples

Relations
name: -Relations
condition: 'file("Mart''s Monster Mod for OOO.esm") or file("FCOM_Convergence.esm")'

File Data Structure

Not to be confused with the structure of the metadata file itself, this structure can be used to hold file paths. It has two forms: a key-value map and a scalar string.

Map Form

All values in the map are strings.

Key NameRequiredNotes
nameAn exact (ie. not regex) file path or name.
displayA substitute string to be displayed instead of the file path in any generated messages, eg. the name of the mod the file belongs to.
conditionA condition string that is evaluated to determine whether this file data should be used: if it evaluates to true, the data is used, otherwise it is ignored. See Condition Strings for details.

Scalar Form

filepath

where filepath is equivalent to the value of the name key in the map form.

Equality

Two file data structures are equal if the lowercased values of their name keys are identical.

Examples

'../obse_loader.exe'
name: '../obse_loader.exe'
condition: 'version("../obse_loader.exe", "0.0.18.0", >=)'
display: 'OBSE v18+'

Message Data Structure

Messages are given as key-value maps.

Key NameValue TypeRequiredNotes
typestringThe type string can be one of three keywords, see the table below for their semantics.
contentstring or localised content listEither simply a string, or a list of localised content data structures. If the latter, one of the structures must be for English.
conditionstringA condition string that is evaluated to determine whether the message should be displayed: if it evaluates to true, the message is displayed, otherwise it is not. See Condition Strings for details.
subsstring listA list of strings to be substituted into the message content string. The content string must use numbered specifiers (%1%, %2%, etc.), where the numbers correspond to the position of the substitution string in this list to use, to denote where these strings are to be substituted.

LOOT supports formatting of messages using GitHub Flavored Markdown. Support is provided by the Marked library (v0.3). Strings that get substituted into messages, such as file display names and dirty info utility strings, also support the same formatting options.

LOOT handles messages and languages as follows:

  1. If a message's content value is a string, the message will use the string as its content if displayed.
  2. If a message's content value is a list of localised content structures, then the first structure with a language that matches LOOT's current language will be used as the message's content if displayed. If there are no matches, then the first structure in English will be used.

Message Types

KeywordDescription
sayA generic message, useful for miscellaneous notes.
warnA warning message, describing a non-critical issue with the user's mods (eg. dirty mods).
errorAn error message, decribing a critical installation issue (eg. missing masters, corrupt plugins).

Localised Content Data Structure

The localised content data structure is a key-value map, with all values being strings:

Key NameRequiredNotes
strThe actual message content string.
langThe language that str is written in, given as a POSIX language code. The languages LOOT supports are given in Language Codes.

Equality

The equality of two message data structures is determined by comparing the values of their content keys. As the values of the keys can be different types, a comparison value is selected for each message using the following logic:

The two message data structures are then equal if their lowercased comparison values are identical.

Examples
(translations by Google)

type: say
condition: 'file("foo.esp")'
content:
  - lang: en
    str: 'An example link: <http://www.example.com>'
  - lang: ru
    str: 'Это пример ссылки: <http://www.example.com>'
would be displayed as
отмечать: Это пример ссылки: http://www.example.com
if the current language was Russian and foo.esp was installed, while
type: say
content: 'An alternative [example link](http://www.example.com), with no translations.'
would be displayed as
отмечать: An alternative example link, with no translations.
In English,
type: say
content: 'A newer version of %1% [is available](%2%).
subs:
  - 'this plugin'
  - 'http://www.example.com'
would be displayed as
Note: A newer version of this plugin is available.

Location Data Structure

This data structure is used to hold information on where a plugin is hosted online. It has two forms: a key-value map and a scalar string.

Map Form

All values in the map are strings.

Key NameRequiredNotes
linkA URL at which the plugin is found.
nameA descriptive name for the URL, which may be used as hyperlink text.

Scalar Form

URL

where URL is equivalent to the value of the link key in the map form.

Equality

Two location data structures are equal if the lowercased values of their link keys are identical.

Examples

'http://skyrim.nexusmods.com/mods/19/'
link: 'https://steamcommunity.com/sharedfiles/filedetails/?id=419668499'
name: 'Unofficial Skyrim Patch on Steam Workshop'

Dirty Info Data Structure

This structure holds information on which versions of a plugin are dirty, and how many identical-to-master records, deleted records and deleted navmeshes (if applicable) it contains. Dirty info is given as a key-value map.

Key NameValue TypeRequiredNotes
crchexadecimal integerThe CRC-32 checksum of the dirty plugin, before cleaning. LOOT displays the CRCs of installed plugins in its report. The 8-character CRC should be preceded by 0x so that it is correctly interpreted.
utilstringThe utility that should be used to clean the plugin.
itmintegerThe number of identical-to-master records reported for the dirty plugin. If the number is unknown, this field should not be supplied. If the number is known and zero, this field should be supplied.
udrintegerThe number of undeleted records reported for the dirty plugin. If the number is unknown, this field should not be supplied. If the number is known and zero, this field should be supplied.
navintegerThe number of deleted navmeshes reported for the dirty plugin. If the number is unknown, this field should not be supplied. If the number is known and zero, this field should be supplied.

Equality

Two location data structures are equal if the values of their crc keys are identical.

Examples

crc: 0x3DF62ABC
util: '[TES5Edit](http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)'
itm: 4
udr: 160
nav: 0

Plugin Data Structure

This is the structure that brings all the others together, and forms the main component of a metadata file. It is a key-value map.

Key NameValue TypeRequiredNotes
namestringCan be an exact plugin filename or a regular expression plugin filename. If the filename contains any of the characters :\*?|, the string will be treated as a regular expression, otherwise it will be treated as an exact filename. For example, Example\.esm will be treated as a regular expression, as it contains a \ character.
enabledbooleanEnables or disables use of the plugin object. Used for user rules, but no reason to use it in the masterlist. If unspecified, defaults to true.
priorityintegerModifies plugin position relative to others that change one or more of the same records, but which are otherwise unrelated (ie. neither plugin lists the other as a master, requirement, or in its after list). Plugins that don't change any of the same records are not compared, unless:
  • One of the plugins is an empty plugin, containing only a header record.
  • One of the plugins has a priority greater than or equal to 1,000,000. In this case, only the modulo (ie. remainder when divided) with 1,000,000 is used when comparing plugin priority values – the rest is only used to signify that the plugin should be compared against all others.

For example, priority: 153000352 and priority: 352 have equal values when compared, but a plugin with the first priority will be compared against all others, while a (non-empty) plugin with the second priority will be compared against only those it conflicts with.

A plugin with a higher priority value will load after a plugin with a lower priority value. The value can be anything in the range -2000000000 to 2000000000, and if unspecified defaults to 0.

afterfile setAn unordered set of plugins that this plugin must load after, but which are not dependencies. Used for resolving specific compatibility issues and by user rules for specifying custom plugin positions.
reqfile setAn unordered set of files that this plugin requires to be present. This plugin will load after any plugins listed. If any of these files are missing, an error message will be displayed. Intended for use specifying implicit dependencies, as LOOT will detect a plugin's explicit masters itself.
incfile setAn unordered set of files that this plugin is incompatible with. If any of these files are present, an error message will be displayed.
msgmessage listThe messages attached to this plugin. The messages will be displayed in the order that they are listed.
tagtag setAn unordered set of Bash Tags suggested for this plugin. If a Bash Tag is suggested for both addition and removal, the latter will override the former when the list is evaluated.
urllocation setAn unordered set of locations for this plugin. If the same version can be found at multiple locations, only one location should be recorded. This metadata is not currently used by LOOT.
dirtydirty info setAn unordered set of dirty info structures for this plugin. Plugin entries with regular expression filenames must not contain dirty info.

Equality

The equality of two plugin data structures is determined by comparing the values of their name keys.

Merging Behaviour

Key NameMerge Behaviour (merging B into A)
nameNot merged.
enabledReplaced by B's value.
priorityReplaced by B's value, unless that value is 0 and it was not explicitly set.
afterMerged. If B's file set contains an item that is equal to one already present in A's file set, B's item is discarded.
reqMerged. If B's file set contains an item that is equal to one already present in A's file set, B's item is discarded.
incMerged. If B's file set contains an item that is equal to one already present in A's file set, B's item is discarded.
msgMerged. If B's message list contains an item that is equal to one already present in A's message list, B's item is discarded.
tagMerged.If B's tag set contains an item that is equal to one already present in A's tag set, B's item is discarded.
urlMerged. If B's location set contains an item that is equal to one already present in A's location set, B's item is discarded.
dirtyMerged.If B's dirty info set contains an item that is equal to one already present in A's dirty info set, B's item is discarded.

Examples

name: 'Oscuro''s_Oblivion_Overhaul.esm'
req:
  - 'Oblivion.esm'  # Don't do this, Oblivion.esm is a master of Oscuro's_Oblivion_Overhaul.esm, so LOOT already knows it's required.
  - name: 'example.esp'
    display: '[Example Mod](http://www.example.com)'
    condition: 'version("Oscuro''s_Oblivion_Overhaul.esm", "15.0", ==)'
tag:
  - Actors.Spells
  - Graphics
  - Invent
  - Relations
  - Scripts
  - Stats
  - name: -Relations
    condition: 'file("Mart''s Monster Mod for OOO.esm") or file("FCOM_Convergence.esm")'
msg:
  - type: say
    content: 'Do not clean. "Dirty" edits are intentional and required for the mod to function.'

Condition Strings

Condition strings can be used to ensure that data is only acted on by LOOT under certain circumstances. They are very similar to boolean conditional expressions in programming languages such as Python, though more limited. Their EBNF grammar is:

[ negator ], function, { junctor, [ negator ], function } ;

The [ negator ], function grammar is referred to as a condition, and two conditions joined by an operator, ie. condition, operator, condition is referred to as a compound condition.

LOOT caches the results of condition evaluations, so performance is not really an issue. A regular expression check will still take longer than a file check though, so use the former only when appropriate to do so.

Functions

There are several conditions that can be tested for using the functions detailed in the table below.

FunctionSyntaxDescription
Filefile("filepath")Returns true if filepath is installed, false otherwise.
Fileregex("regex")Returns true if a file matching regex is found, false otherwise.
Manymany("regex")Returns true if more than one file matching regex is found, and false otherwise.
Checksumchecksum("filepath", checksum)Returns true if the calculated CRC-32 checksum of filepath matches checksum, false otherwise. If filepath does not exist, returns false.
Versionversion("filepath", "version", comparator)Returns true if the boolean expression (actual version of filepath) comparator version holds true, false otherwise. If filepath does not exist or does not have a version number, its version is assumed to be 0. The comparison is not a straightforward per-character comparison, but instead uses the precedence rules defined by Semantic Versioning, extended to allow leading zeroes, an arbitrary number of release version numbers, case-insensitivity and a wider range of separator characters.
Plugin Active Statusactive("filepath")Returns true if filepath is a .esp or .esm file that is both installed and active, false otherwise.

The different types of variable used in the above functions are described in more detail below.

Variable TypeDescription
filepathA Windows file path, or LOOT, which references the LOOT executable being run.
regexA regular expression string to match file paths to.
checksumA string of hexadecimal digits representing an unsigned integer that is the data checksum of a file. LOOT displays the checksums of plugins in its user interface after running.
versionA string of characters representing the version of a plugin or executable. LOOT displays the versions of plugins in its user interface after running.
comparatorA comparison operator, ie. one of ==, !=, <, >, <= or >=, meaning "is equal to", "is not equal to", "is less than", "is greater than", "is less than or equal to" and "is greater than or equal to" respectively.

The Negator & Junctors

The negator, or logical negation operator, inverts the value of the function that follows it. Its inclusion is optional, and its syntax is simply:

not

Below is a truth table for the negator.

Value of functionValue of not function
falsetrue
truefalse

There are two supported junctors, the logical conjunction (logical and operator) and the logical disjunction (logical or operator), that operate on the expressions to their left and right.

JunctorSyntaxDescription
Logical ConjunctionandBoth conditions must evaluate to true for the compound condition to evaluate to true. If not, the compound condition evaluates to false.
Logical DisjunctionorOne condition or both conditions must evaluate to true for the compound condition to evaluate to true. If neither condition is true, then the compound condition evaluates to false.

The following is a truth table for the junctors:

Value of condition1Value of condition2Value of condition1 and condition2Value of condition1 or condition2
truetruetruetrue
truefalsefalsetrue
falsetruefalsetrue
falsefalsefalsefalse

Order Of Evaluation

When a condition string is evaluated, its constituent parts are evaluated according to the standard precedence rules of operator logic, ie.

  1. Function
  2. Negator
  3. Logical and
  4. Logical or

Below is a table that lists some combinations of conditions, showing for each the order of evaluation by explicit bracketing. To make it easier to read, the negator function pair is shortened to C after the first example.

String StructureEvaluated As
negator function( negator ( function ) )
C and C( C and C )
C or C( C or C )
C and C and C( ( C and C ) and C )
C or C or C( ( C or C ) or C )
C and C or C( ( C and C ) or C )
C or C and C( C or ( C and C ) )
C and C and C and C( ( ( C and C ) and C ) and C )
C and C and C or C( ( ( C and C ) and C ) or C )
C and C or C and C( ( C and C ) or ( C and C ) )
C and C or C or C( ( ( C and C ) or C ) or C)
C or C or C or C( ( ( C or C ) or C ) or C )
C or C or C and C( ( C or C ) or ( C and C ) )
C or C and C or C( ( C or ( C and C ) ) or C )
C or C and C and C( C or ( ( C and C ) and C ) )

You can also explicitly enclose any condition in brackets to override the evaluation order, eg. C and ( C or C ) is evaluated as C and ( C or C ), in contrast to the unbracketed string above.

Language Codes

LOOT supports the following languages and language codes:

LanguagePOSIX Code
Brazilian Portuguesept_BR
Chinesezh_CN
Danishda
Englishen
Finnishfi
Frenchfr
Germande
Koreanko
Polishpl
Russianru
Spanishes

Version History

Each version of LOOT has a corresponding version of the metadata format, and its version history is given below.

0.8

0.7

0.6

No changes.

0.5

Initial release.

License

This document is part of the LOOT documentation.
Copyright (C) 2012—2016 WrinklyNinja
See the file LOOT ReadMe.html for copying conditions.